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Articles Tagged: Concurrency

·4874 words·23 mins

By the time I took the Principles of Reactive Programming course on Coursera last spring, I was already a fan of Scala and concurrent programming, so it was no big surprise that I fell in love with the actor model the moment I heard about it during the course. I’ve been wanting to write about it ever since, but have only recently had the time to actually do it.

Let this be the first in a series of articles where I explore the actor model; what it is, how it works, where it can help, and how some of its use-cases may be implemented. I’ll first describe what the actor model is and how Akka implements it, then move on to simple examples like hot-or-cold games, and finally end up in client/server applications such as multiplayer card or tile games.

Disclaimer: This post assumes that you’re at least somewhat familiar with Scala.

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