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Articles Tagged: Introduction to Erlang

·5858 words·28 mins
In our previous example we’ve explored the basics of Erlang, and built simple, but concurrent and stateful apps for demonstration. With the basics in place, it’s time to move on to the actual stuff that makes Erlang such an excellent language for building fault-tolerant apps for distributed networks. In this article, we’ll go over topics like distributed Erlang (aka node-to-node communication), fault tolerance via Erlang/OTP, and code distribution and releases via rebar3, which will allow us to write production-ready apps.
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·3082 words·15 mins

As mentioned in my introductory article to the actor model, the programming language Erlang implements the actor model as its core functionality, so anyone who’s got exposed to Akka is bound to have heard about it, and quite possibly they’ve become interested with it.

While I certainly was interested, that interest has only recently grown into the “oh boy I’ve got to try this right now” levels. Now that I’m this hyped, and we’re waiting for Scala 3 anyway, it’s the perfect time to play around with Erlang.

So in this article, we’ll go over a quick introduction to Erlang, and in subsequent articles we’ll rewrite our bastra game from the previous article in Erlang, with exactly the same functionality.

If you’re interested in learning more (much, much more) about Erlang, just check out the incredible book Learn You Some Erlang for Great Good! either in printed or online form.

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